Jobs in Frankfurt

Would you like to join our team? Below you can find our open positions.

If this is you, we’ll be most happy to receive your CV and work samples. Attachments should not exceed 4MB in total.

Open positions

ENGINE/GENERALIST PROGRAMMER (M/F)

ENGINE/GENERALIST PROGRAMMER (M/F)
Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control overExperienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Educated: your Bachelors or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you?ve put it to use
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Become an integral part of our small core tech team
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, HLSL/GLSL, Qt, Perforce, SVN, Strong 3D Math

TOOLS & SUPPORT PROGRAMMER (M/F)

TOOLS & SUPPORT PROGRAMMER (M/F)
Start date: immediately

You are:

  • Adaptable: You are able to rapidly change direction when priorities shift, staying focused on the most relevant project and evolving to get it done
  • A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • A team player: You are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit

You will:

  • Become part of the tech team working on our in-house game engine
  • Enhance and maintain our game editor FledgEd
  • Work closely with artists and designers to improve and optimize their workflows
  • Create tools complementing our in-house game engine
  • Maintain and improve our existing build process and CIS
  • Create, test and deploy builds
  • Identify and solve problems in the build

Your specs:

  • C++, Python, MEL, Perforce, SVN, Qt

ASSOCIATE CONCEPT ENVIRONMENT ART (M/F)

ASSOCIATE CONCEPT ENVIRONMENT ART (M/F)
Start date: September 2017

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team
  • Digitally painting full-scale artworks of content for console and PC
  • Design and create speed paintings and concepts for locations and environment props
  • Support 3D environment production
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in concept art for games
  • Have excellent reference material regarding sketches and artworks for games
  • Optional: Degree in art / design studies
  • Optional: Having worked on published console or PC title
  • Optional: Experienced in using 3D modeling tools for concept art

VFX ARTIST (M/F)

VFX ARTIST (M/F)
Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • A dedicated team player

You will:

  • Become a full member of our art team
  • Design and create stunning visual effects for console and PC
  • Design and create VFX for complex character and environment setups
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in real-time VFX
  • Experience regarding all technical aspects
  • Having worked on published console or PC titles
  • Have excellent reference material regarding 3D modeling and texturing for games
  • Have excellent reference material regarding VFX for games
  • Optional: Degree in art / design studies
  • Optional: Knowledge in cinematic post production is a plus
  • Optional: Experienced in 3D modeling

3D MODELING ARTIST (M/W)

3D MODELING ARTIST (M/F)
Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team
  • Model and texturing high level 3D content for console and PC
  • Design and create 3D assets for environments
  • Support outsourcing production
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in state of the art 3D prop modeling
  • Having worked on published console or PC title
  • Experience regarding 2D sketches
  • Have excellent reference material regarding 3D modeling and texturing for games
  • Optional: Degree in art / design studies
  • Optional: Experienced in Autodesk Maya

ASSOCIATE ANIMATOR (M/F)

ASSOCIATE ANIMATOR (M/F)
Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for motion, art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our animation team
  • Design and create animations for complex character and creature rigs
  • Design and create stunning animations and cutscenes for console and PC
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in animation and working with 3ds Max
  • Experience regarding all technical aspects, like rigging, skinning and simulations
  • Having worked on published console or PC titles
  • Have excellent reference material regarding both mocap & keyframe animation for games
  • Optional: Degree in art / design studies
  • Optional: Experience with CAT is a strong plus
  • Optional: Experience with cloth physics is a plus
  • Optional: Experienced in animations for combat is a plus

Internships

For internships please note: We can only assign mandatory internships to students if they are required by their university (minimum mandatory time period 20 weeks). Please provide us with the exact period of time and information that it is required by your university (Praktikumsordnung).

INTERNSHIP 2D/3D DESIGN (M/F)

INTERNSHIP 2D/3D DESIGN (M/F)

Start date: immediately

Requirements:

  • Experience regarding 2D sketches
  • A good eye for art and design
  • Reference material regarding 3D modeling (3DS Max, Maya)
  • Commitment and enthusiasm
  • A strong sense of responsibility
  • A passion for creating computer games

INTERNSHIP GAME DESIGN (M/F)

INTERNSHIP GAME DESIGN (M/F)

Start date: 01st February 2018

You are:

  • passionate about game design and game development
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility in your day to day work

You will:

  • Become a full member of our gameplay and game design team
  • Design and implement sections of the gameplay experience
  • Design and implement a variety of different gameplay elements
  • Work closely with members of different departments (art, animation and tech)

Your spects:

  • First experience in professional game development editors or modding tools
  • Good technical understanding

INTERNSHIP CONCEPT ART (M/F)

INTERNSHIP CONCEPT ART (M/F)

Start date: 02nd January 2018

Requirements:

  • Skills in 2D scribbling, digitally and on paper
  • A good feeling for art, composition, anatomy and color
  • Good basic knowledge regarding character and environment design
  • Commitment and enthusiasm
  • Strong sense of responsibility and self-reliance

INTERNSHIP QA (M/F)

INTERNSHIP QA (M/F)

Start date: immediately

Requirements:

  • Critical approach on games
  • Experience with handling PCs
  • Ability to work precisely and according to plan
  • Commitment and enthusiasm
  • Persistence and endurance
  • Demonstrate ownership and responsibility

Need help?

Sarah Wrensch

HR Management

Tel: 069 – 597 979 31

E-Mail: jobs[at]deck13.com

Facebook: Deck13
Twitter: Deck13 Interactive

Sharing is caring