Jobs in Frankfurt

Would you like to join our team? Below you can find our open positions.  If this is you, we’ll be most happy to receive your CV and work samples. Attachments should not exceed 4MB in total. Click on a position to get further information and to apply.

Open positions

TEAM ASSISTANCE (M/F)

TEAM ASSISTANCE (M/W)
Start: sofort

Teilzeitstelle (im ungefähren Rahmen von 20-30 Stunden)

Die Stelle ist als Elternzeitvertretung befristet auf ein Jahr.

Das bist Du:

  • Du hast Spaß daran zu organisieren und zu planen. Dabei arbeitest Du mit großem Antrieb selbständig und eigenverantwortlich. Zudem siehst Aufgaben, die noch erledigt werden müssen.
    Du weißt, wie ein Büro funktioniert und dass in jedem Mitarbeiter ein Stückchen Ordnungssinn steckt, den Du herauskitzeln kannst.
    Du weißt, dass sich viele Teammitglieder auf Dich verlassen und dieser Verantwortung bist Du Dir bewusst.
    Du hast gute Englischkenntnisse.

Deine Aufgaben bei uns:

  • Sicherstellung der Einhaltung des repräsentativen Zustandes des Büros
  • Entgegennahme, Beantwortung und Weiterleitung von Telefonanrufen und E-Mails
  • Empfang unserer Gäste
  • Bearbeitung von Eingangs- und Ausgangspost, inkl. Kurier- und Paketsendungen
  • Organisieren von Events wie Firmenfeiern oder Messeteilnahmen
  • Vorbereitung von Präsentationen und Meetings
  • Vorbereiten von Meetingräumen
  • Tätigen von Einkäufen und Bestellungen
  • Buchen von Reisen und Abrechnungen des Verpflegungsmehraufwandes
  • Vorbereiten neuer Arbeitsplätze
  • Allgemeine Assistenzaufgaben

TOOLS & SUPPORT PROGRAMMER (M/F)

TOOLS & SUPPORT PROGRAMMER (M/F)
Start date: immediately

You are:

  •  Adaptable: You are able to rapidly change direction when priorities shift, staying focused on the most relevant project and evolving to get it done
  • A problem solver: You know a problem when you see one, and you also know that if you do not tackle it right away and fix it properly, it will come back later and bite you and your fellow developers in the rear right before the deadline of the next milestone. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize
  • A team player: You are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit

You will:

  • Become part of the tech team working on our in-house game engine
  • Enhance and maintain our game editor FledgEd
  • Work closely with artists and designers to improve and optimize their workflows
  • Create tools complementing our in-house game engine
  • Maintain and improve our existing build process and CIS
  • Create, test and deploy builds
  • Identify and solve problems in the build

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, TeamCity

GENERALIST/ENGINE PROGRAMMER (M/F)

GENERALIST/ENGINE PROGRAMMER (M/F)
Start date: immediately

You are:

  • An engine geek: You prefer creating advanced technology by yourself rather than using predefined black boxes you do not have full control over
    Experienced: You have no problem finding your way around large codebases, and every issue you encounter is just another opportunity for you to improve what’s there
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way
  • Passionate for developing core tech: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited
  • Self-managing: You collaborate with the team to potentially own any part of the project from design to implementation
  • Educated: your Bachelors or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Become an integral part of our small core tech team
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  • C++, Qt, Python, Git, Perforce, SVN, Strong 3D Math

GAMEPLAY PROGRAMMER (M/F)

GAMEPLAY PROGRAMMER (M/F)
Start date: immediately

You are:

  • A gamer: You know one key to mastering gameplay mechanics is playing games. A lot. You love it.
  • Passionate for developing core games: pushing boundaries is your thing, and you love taking and overcoming challenges, even if you know resources are limited.
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Creative: You know gameplay programming requires creative talent in order to be fun in the end, and you are here to put yours to good use.
  • A team player: Being a brilliant team player, you love working with others towards a common goal, being it designers, artists or fellow techies. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize

You will:

  • Become an integral part of our small core tech team
  • Help define the feel of our core gameplay
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new gameplay features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Surprise us and the players by adding your very personal Mojo to the stuff you’re working on

Your specs:

  • C++, Qt, Git, SVN, Perforce, 3D Math

GRAPHICS PROGRAMMER (M/F)

GRAPHICS PROGRAMMER (M/F)
Start date: immediately

You are:

  • A graphics geek: Constantly on the lookout for new features and techniques defining the bleeding edge of real time rendering
  • An engineer: Not only do you know all the advances in realtime rendering and love talking about them, you also know the importance of being able to implement them efficiently
  • A problem solver: You know a problem when you see one, and you also know that if you put on your blindfold, the problem will come back later and bite you and your fellow developers in the rear right before the next milestone’s deadline. So you get in there, look past the obvious solutions, dig deeper and get it out of the way.
  • Educated: your Bachelor’s or Master’s degree in Computer Science or a related tech field has a few scratches on it from where you’ve put it to use.
  • A team player: you are a brilliant team player, working well with others towards a common goal. Achieving results is what matters most to you, not who gets the credit.
  • Keen on writing simple, data oriented code that is easy to read, easy to debug, easy to maintain and easy to optimize.

You will:

  • Become an integral part of our small core tech team
  • Help define the looks of our next games
  • Make sure that all the shiny features and techniques work equally well on all supported platforms
  • Dig deep into the codebase of our tech to improve existing systems
  • Design and implement new rendering features and systems from scratch for multiple, unannounced projects for PC and consoles
  • Promote a culture of innovation that shares technological wisdom effectively and responsibly with other members of the tech team

Your specs:

  •  C++, HLSL/GLSL, Git, SVN, Perforce, Strong 3D Math

SENIOR GAME DESIGNER (M/F)

SENIOR GAME DESIGNER (M/F)
Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • An experienced hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Action and combat-driven – you are a subject matter expert in the area of enemy design and combat feel
  • Leading the way – you can guide and improve combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a senior member of our gameplay and game design team
  • Drive and organize the design, implementation, tuning, and polish of combat encounters and features
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 5+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus

GAME DESIGNER (M/F)

GAME DESIGN (M/F)
Start date: immediately

You are:

  • A gamer – you know that one key to designing great games is playing games. A lot. You love it.
  • Passionate about game design and game development
  • A hands-on developer – you like to use editors and scripts, and are keen to demonstrate a high level of ownership and responsibility in your day to day work
  • Action and combat-driven – you can create and improve compelling combat experiences big and small, from simple introductory enemies to major boss encounters (and everything in between)
  • Analytical – you have a fine understanding of the ways that combat systems can succeed or fail. You can identify when a feature is fun or not, while also exploring the causes that led to the observed outcome
  • Intuitive – you know that fun, dynamic combat may start with creative analysis, but you won’t rest until it feels great when the controller is in your hands
  • A born collaborator – You love working with others towards a common goal, whether with programmers, artists, producers, or fellow designers

You will:

  • Become a full member of our gameplay and game design team
  • Become a subject matter expert in the area of enemy design and combat feel
  • Get your hands dirty – you will be responsible for a variety of combat-related tasks and express your creativity through mastery of our proprietary game development editor
  • Work closely with members of different departments (art, production, and engineering)

Your specs:

  • 2+ years professional experience in the field of game design, with an emphasis on driving combat experiences from conception to final polish
  • Working knowledge of professional game development editors
  • Some experience with complex scripting a plus

SOUND DESIGNER (M/F)

SOUND DESIGNER (M/F)
Start date: immediately

You are:

  • An audio enthusiast, especially in the realm of game development and SFX
  • Self-managing and self-motivated — you are able to produce high-quality work with minimal supervision
  • A team player — you know that a great end product requires cooperation and trust between many individual contributors
  • An adaptable problem solver — you are able to rapidly change direction when priorities shift, proactively seeking solutions and staying focused on the most relevant project goals

You will:

  • Become a full member of our sound design team
  • Organize and manage the sound department
  • Create sound design concepts to fully realize an acoustic environment that reinforces the intended game experience
  • Create sound assets for all aspects of our games (characters, combat, ambient, UI, cinematics, etc.)
  • Create concepts for dynamic music and work closely with external musicians
  • Implement sound assets via FMOD Studio and our in-house game editor FledgEd
  • Work closely in an international and interdisciplinary team, with members of different departments (game design, story, tech, art, and production)
  • Develop new audio based functionalities together with the tech team

Your specs:

  • Professional experience with FMOD Studio and/or FMOD Designer
  • Professional experience with Presonus Studio One or a similar DAW
  • Professional experience in Sound Design for games
  • Can provide a showreel or a sample of your work
  • Preferred: Shipped at least one published console or PC title
  • Preferred: Experience with managing audio production schedules
  • Preferred: Degree in digital media or sound studies

ASSOCIATE VFX ARTIST (M/F)

ASSOCIATE VFX ARTIST (M/F)
Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team
  • Learn to design and create stunning visual effects for console and PC
  • Design and create VFX for complex character and environment setups
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Experience in Motion Graphics and FX
  • Experience in technical aspects
  • Have reference material Motion Graphics and FX
  • Optional: Degree in art / design studies
  • Optional: Professional experience in VFX for games
  • Optional: Reference material regarding VFX for games
  • Optional: Knowledge in cinematic post production is a plus
  • Optional: Experienced in 3D modeling

VFX ARTIST (M/F)

VFX ARTIST (M/F)
Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • A dedicated team player

You will:

  • Become a full member of our art team
  • Design and create stunning visual effects for console and PC
  • Design and create VFX for complex character and environment setups
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in real-time VFX
  • Experience regarding all technical aspects
  • Having worked on published console or PC titles
  • Have excellent reference material regarding 3D modeling and texturing for games
  • Have excellent reference material regarding VFX for games
  • Optional: Degree in art / design studies
  • Optional: Knowledge in cinematic post production is a plus
  • Optional: Experienced in 3D modeling

3D MODELING ARTIST (M/F)

3D MODELING ARTIST (M/F)
Start date: immediately

You are:

  • Passionate about sophisticated game art
  • A creative and talented artist with a very good eye for art and design
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility

You will:

  • Become a full member of our art team
  • Model and texturing high level 3D content for console and PC
  • Design and create 3D assets for environments
  • Support outsourcing production
  • Work closely with members of different departments (art, animation, design and tech)

Your specs:

  • Professional experience in state of the art 3D prop modeling
  • Having worked on published console or PC title
  • Experience regarding 2D sketches
  • Have excellent reference material regarding 3D modeling and texturing for games
  • Optional: Degree in art / design studies
  • Optional: Experienced in Autodesk Maya

UNSOLICITED APPLICATION

No open vacancy that matches your skills? Sent us your unsolicited application! If you’re a freelancer please also use this form.

Internships

For internships please note: We can only assign internships to students AND if the internship is required by the students university (minimum mandatory time period 18 weeks). Please provide us with the exact period of time and information that it is required by your university (Praktikumsordnung).

INTERNSHIP CHARACTER CONCEPT ART (M/F)

INTERNSHIP CHARACTER CONCEPT ART (M/F)

Start date: immediately

Requirements:

  • Passionate about sophisticated game art
  • A very good eye for art and design
  • In depth knowledge in concept art for games
  • Advanced experience regarding 2D character sketches and artworks
  • Excellent reference material regarding regarding sketches and artworks
  • Keen to demonstrate high ownership and responsibility

INTERNSHIP 3D LOCATION ART (M/F)

INTERNSHIP 2D/3D DESIGN (M/F)

Start date: 01st of October 2018

Requirements:

  • Passionate about sophisticated game art
  • A very good eye for art and design
  • In depth knowledge in 3D location art for games
  • Advanced experience regarding 3D Modeling
  • Excellent reference material regarding 3D modeling (3DS Max, Maya) and level art
  • Keen to demonstrate high ownership and responsibility
  • Optional: Experience in game engine level editors

INTERNSHIP GAME DESIGN (M/F)

INTERNSHIP GAME DESIGN (M/F)

Start date: 02nd January 2019

You are:

  • passionate about game design and game development
  • A dedicated team player
  • Keen to demonstrate high ownership and responsibility in your day to day work

You will:

  • Become a full member of our gameplay and game design team
  • Design and implement sections of the gameplay experience
  • Design and implement a variety of different gameplay elements
  • Work closely with members of different departments (art, animation and tech)

Your spects:

  • First experience in professional game development editors or modding tools
  • Good technical understanding

INTERNSHIP QA (M/F)

INTERNSHIP QA (M/F)

Start date: 17th September 2018

Requirements:

  • Critical approach on games
  • Experience with handling PCs
  • Ability to work precisely and according to plan
  • Commitment and enthusiasm
  • Persistence and endurance
  • Demonstrate ownership and responsibility

Need help?

Sarah Wrensch

HR Management

Please use the links in the job listings to apply.

Tel: 069 – 597 979 31

E-Mail: jobs[at]deck13.com

Facebook: Deck13
Twitter: Deck13 Interactive

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